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* * Original code based on the CommonMark JS reference parser (https://bitly.com/commonmark-js) * - (c) John MacFarlane * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ namespace League\CommonMark\Node; abstract class Node { /** * @var int */ protected $depth = 0; /** * @var Node|null */ protected $parent; /** * @var Node|null */ protected $previous; /** * @var Node|null */ protected $next; /** * @var Node|null */ protected $firstChild; /** * @var Node|null */ protected $lastChild; public function previous(): ?Node { return $this->previous; } public function next(): ?Node { return $this->next; } public function parent(): ?Node { return $this->parent; } /** * @param Node|null $node * * @return void */ protected function setParent(Node $node = null) { $this->parent = $node; $this->depth = ($node === null) ? 0 : $node->depth + 1; } /** * Inserts the $sibling node after $this * * @param Node $sibling * * @return void */ public function insertAfter(Node $sibling) { $sibling->detach(); $sibling->next = $this->next; if ($sibling->next) { $sibling->next->previous = $sibling; } $sibling->previous = $this; $this->next = $sibling; $sibling->setParent($this->parent); if (!$sibling->next && $sibling->parent) { $sibling->parent->lastChild = $sibling; } } /** * Inserts the $sibling node before $this * * @param Node $sibling * * @return void */ public function insertBefore(Node $sibling) { $sibling->detach(); $sibling->previous = $this->previous; if ($sibling->previous) { $sibling->previous->next = $sibling; } $sibling->next = $this; $this->previous = $sibling; $sibling->setParent($this->parent); if (!$sibling->previous && $sibling->parent) { $sibling->parent->firstChild = $sibling; } } /** * @param Node $replacement * * @return void */ public function replaceWith(Node $replacement) { $replacement->detach(); $this->insertAfter($replacement); $this->detach(); } /** * @return void */ public function detach() { if ($this->previous) { $this->previous->next = $this->next; } elseif ($this->parent) { $this->parent->firstChild = $this->next; } if ($this->next) { $this->next->previous = $this->previous; } elseif ($this->parent) { $this->parent->lastChild = $this->previous; } $this->parent = null; $this->next = null; $this->previous = null; $this->depth = 0; } abstract public function isContainer(): bool; public function firstChild(): ?Node { return $this->firstChild; } public function lastChild(): ?Node { return $this->lastChild; } /** * @return Node[] */ public function children(): iterable { $children = []; for ($current = $this->firstChild; null !== $current; $current = $current->next) { $children[] = $current; } return $children; } /** * @param Node $child * * @return void */ public function appendChild(Node $child) { if ($this->lastChild) { $this->lastChild->insertAfter($child); } else { $child->detach(); $child->setParent($this); $this->lastChild = $this->firstChild = $child; } } /** * Adds $child as the very first child of $this * * @param Node $child * * @return void */ public function prependChild(Node $child) { if ($this->firstChild) { $this->firstChild->insertBefore($child); } else { $child->detach(); $child->setParent($this); $this->lastChild = $this->firstChild = $child; } } /** * Detaches all child nodes of given node * * @return void */ public function detachChildren() { foreach ($this->children() as $children) { $children->setParent(null); } $this->firstChild = $this->lastChild = null; } /** * Replace all children of given node with collection of another * * @param iterable
$children * * @return $this */ public function replaceChildren(iterable $children) { $this->detachChildren(); foreach ($children as $item) { $this->appendChild($item); } return $this; } public function getDepth(): int { return $this->depth; } public function walker(): NodeWalker { return new NodeWalker($this); } /** * Clone the current node and its children * * WARNING: This is a recursive function and should not be called on deeply-nested node trees! */ public function __clone() { // Cloned nodes are detached from their parents, siblings, and children $this->parent = null; $this->previous = null; $this->next = null; // But save a copy of the children since we'll need that in a moment $children = $this->children(); $this->detachChildren(); // The original children get cloned and re-added foreach ($children as $child) { $this->appendChild(clone $child); } } }